Assassins Creed 2 and the dribbles of fun
This one time, an Italian killed some people. Not only that but he scrambled up and down famous architecture like an Italian capable of scaling buildings and also strutted around while ensconced in a protective womb of whores that rendered him – naturally – invisible to the authorities.
I talk, of course, of Assassins Creed 2 – henceforth known as Ass Creed, because that’s awesome; a game that is fun.
Of course, what follows (and what’s above, I guess? Probably not, but hell) hinges entirely on whether you agree with me or not. If you do, mazel tov, if you don’t…then you don’t agree with me. Oi vey, I guess. Either way everything is pointless because ‘fun’ is a subjective term with a different meaning to everyone and we’re all going to die when the Sun teabags us on Wednesday. Fuck, fuck and ass. Ass Creed? No.
Moving swiftly on.
Mindless, profanity-laced rambling aside let us focus on the matter at hand: Ass Creed 2 and why it is – in my mind at least – a ‘fun’ game. I might even call it ‘good’ if you call a game that is ‘fun’ ‘good’.
‘Apostrophes’
Okay, in the game you are an assassin and you follow a creed. You are also a man in the future stuck in a ridiculously stupid plot that makes sense but the sense it makes is hurtful on a personal level. Actually, the plot when you’re assassin isn’t much better either, but it’s got less sci-fi bollocks so it’s marginally easier to swallow. Marginally.
This, hwoever, doesn’t matter because about five minutes into the game I have forgotten why I am doing anything. Normally this is a bad thing but in this case I oddly don’t care. Each story mission is a new excuse to do something ridiculous such as follow some guy (for some reason); pilot a flying machine over a series of fires (naturally); help Leonardo Di Vinci to safety via the medium of a thrilling horse and cart ride while shaking off armed men (I remember that famous episode). All of this strung together with controls I will go out and claim are at least semi-robust.
The ‘hold trigger to switch from low-key to, uh, high-key’ mechanism works well I feel and toning down the guards maddened reactions of the first game was a wise move (eg, a man riding a horse is no longer going to be murdered if he moves too fast).
But yes, in meandering fashion allow me to stumble up to the bar – so to speak – and say this: I like the combat in Assassins Creed. Both of them, in fact, but it’s better in the second one.
Now, for one reason or another, people don’t seem to share my opinion on this. As I recall, the combat was maligned as ‘repetitive’ and this struck me as odd. Any action is repetitive if you notice it, really. Walking is simply the action of putting one foot in front of the other until you reach your destination. Terrible, isn’t it? The combat was repetitive in the way combat – or anything – in any game ever is repetitive; and therefore subject to, uh, subjectivity.
So to sum up that particular spiel, I liked the combat while many didn’t. I liked the blocking, the countering, the moving around, the different weapons and more besides. It didn’t have much to do with assassinating half the time, but it was enjoyable. Enjoyable in this insance being a notorious synonym of ‘fun’.
Other such fun activities include the aforementioned scrambling up buildings. Now to some you might just be holding a button and pushing forward, and that is exactly what you are doing. But in doing so you are compelling your little guy to zap his way up that fancy Italian building and that he does. A simple action has a nice, satisfying result. Alternatively, you may be nothing more than a fleshy tool designed to operate a tiny little cut scene where a man climbs a building.
This is rapidly turning into – in my head at least – more of a treatise on the subjective nature of everything and how trying to objectively state any one thing about a game’s quality is foolhardy.
That, of course, is bollocks. But hell, there you go.
I’ll come back to all that doggerel later. For now, let us be content in the following knowledge:
Assassins Creed 2 is a stupid, stupid game wrapped up in the trapping of fun. It’s fun to look at, fun to play and fun to ignore the story to. It is also now, I hope, cheaper and a fine way of wasting time. You can stab people; poison them so they go crazy and also get to hug Leonardo Di Vinci.
Frankly, I want more games where the only quick time events are to make bizarre comments in conversations.
Yeah!
KRAZMAZ



